Ogre Extermination. I can’t think of a better way to say “I
love you” with that special someone this February =)
There’s plenty to do this week, and we owe a lot of that to
our friends from Granzella, who made a few updates to their core spaces – updates that will have a significant portion of us “grinding away” all month.
Let me start by saying if you have any semblance of a social
life you’re probably biting off more than you can chew with this game, especially if you're just starting. The only
way to get on the leaderboard and stay on is to become a Home addict. That
means 8+ hours a day MINIMUM of grinding to get the top rewards. If you’d like
to socialize or decorate, add another few hours to the bare minimum you’ll need
just to keep up.
The game is fun, I’ll admit that – the first time I played
through my heart was pounding and I barely got out of there with my sword – but
it’s only fun to a point, and that point comes long before your hundredth grinding session.
I feel somewhat bad knowing the people vying for the top
spots on the leaderboard all won’t make it despite their efforts, and in fact
would probably like nothing more than a day off at this point. The situation they find themselves
in is they’ve invested so much time keeping themselves in the top bracket, and
that time and effort will have been for nothing unless they spend much, much
more time keeping their score competitive. People are, in fact, playing this
very minute, beefing up their scores and indirectly attacking yours while you
read this. I guess we’ll all finally get a chance to relax come the 27th.
What do the leaderboard rewards say about the owner? Rare
items, especially those earned, tend to be worn as a badge of honor in
Home. Even though they are one of the few ways we can show acumen and sophistication in the
metaverse, we have to ask ourselves: what kind of culture
is being cultivated in Home? Maybe I’m just projecting, but playing for hours a day
sounds unreasonable, even brutal. What human being wears DAYS STRAIGHT of mindless
repetition (which it INEVITABLY becomes) as a badge of honor?
Yet most of us are doing it, playing the same game over and over
as quickly as possible, telling ourselves we’ll limit ourselves to whatever we
feel our time is worth. Whether the rewards are sub-standard is irrelevant. Why
would Granzella, or any company for that matter, make a game with goals that
are impossible to accomplish without spending at least a month’s worth of full work days
playing?
It sounds a bit crazy when you look at it that way, and it leaves me asking once again: At what cost
to our personal lives? You could ask this question about Home in general, and
your answer could be anything from “I don’t have a personal life” to
“regardless of what gimmicks different developers throw my way, they will never
dictate how I choose to spend my time,” and everything in between. We should
all certainly be grateful for a change of pace, and I’m not saying we shouldn’t
support Granzella – they’re one of the best developers in Home – but I’m feeling
a bit turned off. This grind-fest, with conveniently spaced (for Granzella)
weapon releases meant to pick your pocket a second and probably third time
around is the only way to stand a fighting chance on the leaderboard.
Their marketing approach becomes very transparent if you
look at it this way. These things clearly do not add any sort of entertainment
value to the experience and are in fact a clear manipulation to bolster traffic
and sales. I’m glad the space hasn’t been stagnant and they’re updating
regularly, but they’re on a path of milking our Home experience dry to the
point of painfulness. Thoughts?
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